Steamapi Writeminidump -

#include <windows.h> #include "steam_api.h"

The implementation involves hooking into your engine's crash handler and calling the Steam function. Basic Syntax

SteamAPI_SetMiniDumpComment("Level: TheSwamp, PlayTime: 1423s, Memory: 512MB"); SteamAPI WriteMiniDump

// Open a file for writing the MiniDump HANDLE hFile = CreateFile(L"minidump.dmp", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);

: It is highly recommended to pass your Steam build ID here. This helps ensure that the minidump corresponds to the exact code version that crashed. Analyzing the Minidump File #include &lt;windows

void MiniDumpFunction(unsigned int nExceptionCode, EXCEPTION_POINTERS* pException)

: Steam only uploads dumps automatically after 10 similar exceptions have occurred, which can delay visibility of rare bugs. Custom Context : Supports SteamAPI_SetMiniDumpComment By passing this ID into the minidump file,

: This parameter accepts the application's Build ID. Steam automatically assigns a unique Build ID to every uploaded build to the Steam backend. By passing this ID into the minidump file, Steam ensures that when the crash report is uploaded and analyzed later, it can automatically retrieve the correct symbols ( .pdb files) associated with that specific build.

SteamAPI_WriteMiniDump is a function within the Steamworks API that allows your game to generate a ( .dmp ) when a crash occurs.